Color Phase
- 20+ person project
- Third person puzzle platformer
- Made in Unity
- ~9 months in development (2018-19)
- Role: Designer, Assistant Producer
- Contributions: Mechanics documentation, level design/implementation, task management
Itch.io page | Steam page
Overview
Color Phase is a puzzle platformer in which the main character can swap between four different colors, each with their own properties and abilities.
I and another design member collaborated to conceptualize and document the abilities of the player character that correspond to his four different colors, and I assisted in level design and implementation throughout. Later in development, I also took up the Assistant Producer role for the design team. This involved taking attendance at meetings, and assisting Team Leads with assigning tasks to members and checking in on their progress.
I and another design member collaborated to conceptualize and document the abilities of the player character that correspond to his four different colors, and I assisted in level design and implementation throughout. Later in development, I also took up the Assistant Producer role for the design team. This involved taking attendance at meetings, and assisting Team Leads with assigning tasks to members and checking in on their progress.
Lessons Learned
Keep the project organized so everyone can be on the same page.
Color Phase's development was often obstructed by poor file management and inconsistencies in documentation between multiple designers and work sessions. Systems members would often ask the design team questions about what they were implementing, only to learn they were working off of outdated documentation (ask me about “Joey’s Cube”...)
At the end of this year, I was elected to be a Design Lead, so my first order of business was to create more formal documentation and file management standards to use within the organization.
Color Phase's development was often obstructed by poor file management and inconsistencies in documentation between multiple designers and work sessions. Systems members would often ask the design team questions about what they were implementing, only to learn they were working off of outdated documentation (ask me about “Joey’s Cube”...)
At the end of this year, I was elected to be a Design Lead, so my first order of business was to create more formal documentation and file management standards to use within the organization.