Wizard Shooter
- Five person project
- First person wave-based arena shooter
- Made in Unity
- ~3.5 months in development (2019)
- Role: Lead programmer
- Contributions: Enemy AI, online leaderboard, player mechanics
Overview
On Wizard Shooter, while concept and design work was shared by all members, my primary role was the lead programmer of the project.
This included all of the enemy behavior, as well as a simple node-based navigation system designed to keep AI movements reasonably varied.
I also worked with one other member to implement an online leaderboard.
Lessons Learned
Identify the core of the experience.
Our primary goal with the initial concept was to nail down a simple, well-articulated core gameplay loop and define our Minimum Viable Product. This, along with a solid but flexible production schedule, allowed us to maintain a focused development process and adapt to roadblocks as they appeared, even on this project's short timeline.
Our primary goal with the initial concept was to nail down a simple, well-articulated core gameplay loop and define our Minimum Viable Product. This, along with a solid but flexible production schedule, allowed us to maintain a focused development process and adapt to roadblocks as they appeared, even on this project's short timeline.